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	<title>Patrick Heinzelmann</title>
	<atom:link href="http://www.patrick-heinzelmann.de/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.patrick-heinzelmann.de/blog</link>
	<description>Persönlicher Blog von Patrick Heinzelmann</description>
	<lastBuildDate>Tue, 18 Oct 2011 21:50:29 +0000</lastBuildDate>
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		<title>Background Audio Playback for mobile Adobe AIR apps!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/10/18/background-audio-playback-for-mobile-adobe-air-apps/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/10/18/background-audio-playback-for-mobile-adobe-air-apps/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 21:38:46 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Apple iOS]]></category>
		<category><![CDATA[Background Audio Playback]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=641</guid>
		<description><![CDATA[If you build a mobile Adobe AIR app to play or stream audio, the user expects that the music continues to playback when the app goes in the background. When I developed ON AIR powered by Last.fm (Last.fm application using Adobe AIR and targeting tablet devices), had to solve this problem. Dependent mobile platform, you have [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/10/18/background-audio-playback-for-mobile-adobe-air-apps/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Last.fm ON AIR is officially rebranded to ON AIR powered by Last.fm</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/09/16/last-fm-on-air-is-officially-rebranded-to-on-air-powered-by-last-fm/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/09/16/last-fm-on-air-is-officially-rebranded-to-on-air-powered-by-last-fm/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 11:58:59 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Apple iPad]]></category>
		<category><![CDATA[Apple iTunes App Store]]></category>
		<category><![CDATA[BlackBerry AppWorld]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Last.fm]]></category>
		<category><![CDATA[Last.fm ON AIR]]></category>
		<category><![CDATA[ON AIR powered by Last.fm]]></category>
		<category><![CDATA[Tablet]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=628</guid>
		<description><![CDATA[There were some confusion in the Last.fm community, that my Last.fm application for PlayBook, iPad and Android Tablets is an official Last.fm application. I decided to rebrand the application using the new name &#8220;ON AIR powered by Last.fm&#8221;. ON AIR wasn&#8217;t only a hit about the used technology, it is also a common term in [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/09/16/last-fm-on-air-is-officially-rebranded-to-on-air-powered-by-last-fm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Amazing launch of Last.fm ON AIR on the three App Stores!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/09/02/amazing-launch-of-last-fm-on-air-on-the-three-app-stores/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/09/02/amazing-launch-of-last-fm-on-air-on-the-three-app-stores/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 16:54:14 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Apple iPad]]></category>
		<category><![CDATA[Apple iTunes App Store]]></category>
		<category><![CDATA[BlackBerry AppWorld]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Last.fm]]></category>
		<category><![CDATA[Last.fm ON AIR]]></category>
		<category><![CDATA[Tablet]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=611</guid>
		<description><![CDATA[I really overwhelmed of the amazing launch on the different App Stores, especially on Apple&#8217;s iTunes App Store: Last.fm ON AIR for the Apple iPad was downloaded 872 times in the first 27 hours after the launch! The  Last.fm ON AIR for the BlackBerry PlayBook was downloaded about 470 times in first 8 days since [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/09/02/amazing-launch-of-last-fm-on-air-on-the-three-app-stores/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Last.fm ON AIR is available for BlackBerry PlayBook, Android Tablets and Apple iPad now!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/09/01/last-fm-on-air-is-available-for-blackberry-playbook-android-tablets-and-apple-ipad-now/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/09/01/last-fm-on-air-is-available-for-blackberry-playbook-android-tablets-and-apple-ipad-now/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 18:46:35 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Apple iOS]]></category>
		<category><![CDATA[Apple iPad]]></category>
		<category><![CDATA[Apple iTunes App Store]]></category>
		<category><![CDATA[BlackBerry AppWorld]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Last.fm]]></category>
		<category><![CDATA[Last.fm ON AIR]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Tablet]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=584</guid>
		<description><![CDATA[Finally, last night the last App Store approved my application. Last.fm ON AIR is available at all three App Store: BlackBerry AppWorld, Android Market and Apple iTunes AppStore. Information about all my Last.fm projects include the Last.fm ON AIR can be found on my Labs page. Last.fm ON AIR allows you to search or listen [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/09/01/last-fm-on-air-is-available-for-blackberry-playbook-android-tablets-and-apple-ipad-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Strobe Media Playback for Adobe Web Experience Management released!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/07/18/strobe-media-playback-for-adobe-web-experience-management-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/07/18/strobe-media-playback-for-adobe-web-experience-management-released/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 15:28:58 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash Media Server]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Adobe CQ5]]></category>
		<category><![CDATA[Adobe Flash Media Playback]]></category>
		<category><![CDATA[Adobe Web Experience Management]]></category>
		<category><![CDATA[Open Source Media Framework]]></category>
		<category><![CDATA[OSMF]]></category>
		<category><![CDATA[Strobe Media Playback]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=566</guid>
		<description><![CDATA[Today, I released an other small project which allows to use the Strobe Media Playback inside of Adobe&#8217;s Web Experience Management Platform (formly known as Adobe/Day CQ5). Strobe is based on the Open Source Media Framework. The playback is deeply integrated so that you can directly specify all parameters inside of CQ5 component and it [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/07/18/strobe-media-playback-for-adobe-web-experience-management-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript3 Library for Yahoo! PlaceFinder Webservice released</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/06/25/actionscript3-library-for-yahoo-placefinder-webservice-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/06/25/actionscript3-library-for-yahoo-placefinder-webservice-released/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 17:37:43 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Yahoo! PlaceFinder Webservice]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=554</guid>
		<description><![CDATA[Last night, I released an other small library, which allows you to use the Yahoo! PlaceFinder Webservice with Flex and ActionScript3. The library is based on Parsley, because I have developed the library for my Last.fm projects which use Parsley as application framework. Yahoo! PlaceFinder Webservice allows to find addresses based on address parts or [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/06/25/actionscript3-library-for-yahoo-placefinder-webservice-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Mobile Device Simulation and Update for PlayBook Device Simulation released!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/05/26/flash-mobile-device-simulation-and-update-for-playbook-device-simulation-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/05/26/flash-mobile-device-simulation-and-update-for-playbook-device-simulation-released/#comments</comments>
		<pubDate>Thu, 26 May 2011 22:47:51 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Accelerometer]]></category>
		<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Apple iOS]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Device]]></category>
		<category><![CDATA[Flash Mobile Device Simulation]]></category>
		<category><![CDATA[Geolocation]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[MediaServiceConnection]]></category>
		<category><![CDATA[PlayBook Device Simulation]]></category>
		<category><![CDATA[QNX PPS]]></category>
		<category><![CDATA[QNXApplication]]></category>
		<category><![CDATA[QNXSystem]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=548</guid>
		<description><![CDATA[I released the first version of the Flash Mobile Device Simulation and an update of the PlayBook Device Simulation tonight. After the great response on the PlayBook Device Simulation, I decided to extend the solution and provide something similar for all mobile platforms supporting AIR applications. I recreated the ActionScript Simulation Library  and the AIR [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/05/26/flash-mobile-device-simulation-and-update-for-playbook-device-simulation-released/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Updated the Spark Slider with Track Highlight</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/04/27/updated-the-spark-slider-with-track-highlight/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/04/27/updated-the-spark-slider-with-track-highlight/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 20:30:05 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[accentColor]]></category>
		<category><![CDATA[HSlider]]></category>
		<category><![CDATA[MX]]></category>
		<category><![CDATA[showTrackHighlight]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Spark]]></category>
		<category><![CDATA[Track Highlight]]></category>
		<category><![CDATA[VSlider]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=539</guid>
		<description><![CDATA[The latest version supports the toggling of the Track Highlight visiblity using the property showTrackHighlight and changing the Track Highlight color using the property accentColor. The default color of the Track Highlight using the themeColor. Everything works like the old MX Slider. Also I fixed the problem with the clicking the Track Highlight. The source [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/04/27/updated-the-spark-slider-with-track-highlight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Incubator Version of Flash Player 11 supporting 3D &#8220;Molehill&#8221; API and compatible 3D Frameworks released!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/02/28/incubator-version-of-flash-player-11-supporting-3d-molehill-api-and-compatible-3d-frameworks-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/02/28/incubator-version-of-flash-player-11-supporting-3d-molehill-api-and-compatible-3d-frameworks-released/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 00:18:31 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Away3D]]></category>
		<category><![CDATA[Flash Player 11]]></category>
		<category><![CDATA[Jiglibflash]]></category>
		<category><![CDATA[Molehill]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=520</guid>
		<description><![CDATA[On time for Flash Game Summit in San Fransisco today, Adobe started a new Incubator Programm for the Flash Platform and released the first public incubator version of the Flash Player 11 supporting the 3D Molehill API. It&#8217;s available for download on Adobe Labs. Adobe&#8217;s Product Manager for the Flash Runtimes Thibault Imbert blogged about [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/02/28/incubator-version-of-flash-player-11-supporting-3d-molehill-api-and-compatible-3d-frameworks-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First version of PlayBook Device Simulation released!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/02/22/first-version-of-playbook-device-simulation-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/02/22/first-version-of-playbook-device-simulation-released/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 16:52:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AudioManager]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Device]]></category>
		<category><![CDATA[MediaServiceConnection]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PlayBook Device Simulation]]></category>
		<category><![CDATA[QNX PPS]]></category>
		<category><![CDATA[QNXApplication]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=509</guid>
		<description><![CDATA[Today, I released little private project &#8220;PlayBook Device Simulation&#8221; that allows to use PlayBook specific API when develop with the AIR Debug Launcher (ADL). The solution consists of two parts: an ActionScript3 Library (PlayBook Device Simulation) and an AIR application (PlayBook Device Simulator). I ported some of the classes of the QNX AIR Library, so [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/02/22/first-version-of-playbook-device-simulation-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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