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	<title>Patrick Heinzelmann &#187; Flash</title>
	<atom:link href="http://www.patrick-heinzelmann.de/blog/category/adobe/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.patrick-heinzelmann.de/blog</link>
	<description>Persönlicher Blog von Patrick Heinzelmann</description>
	<lastBuildDate>Tue, 18 Oct 2011 21:50:29 +0000</lastBuildDate>
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		<title>Background Audio Playback for mobile Adobe AIR apps!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/10/18/background-audio-playback-for-mobile-adobe-air-apps/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/10/18/background-audio-playback-for-mobile-adobe-air-apps/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 21:38:46 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Apple iOS]]></category>
		<category><![CDATA[Background Audio Playback]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=641</guid>
		<description><![CDATA[If you build a mobile Adobe AIR app to play or stream audio, the user expects that the music continues to playback when the app goes in the background. When I developed ON AIR powered by Last.fm (Last.fm application using Adobe AIR and targeting tablet devices), had to solve this problem. Dependent mobile platform, you have [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/10/18/background-audio-playback-for-mobile-adobe-air-apps/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Flash Mobile Device Simulation and Update for PlayBook Device Simulation released!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/05/26/flash-mobile-device-simulation-and-update-for-playbook-device-simulation-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/05/26/flash-mobile-device-simulation-and-update-for-playbook-device-simulation-released/#comments</comments>
		<pubDate>Thu, 26 May 2011 22:47:51 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Accelerometer]]></category>
		<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Apple iOS]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Device]]></category>
		<category><![CDATA[Flash Mobile Device Simulation]]></category>
		<category><![CDATA[Geolocation]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[MediaServiceConnection]]></category>
		<category><![CDATA[PlayBook Device Simulation]]></category>
		<category><![CDATA[QNX PPS]]></category>
		<category><![CDATA[QNXApplication]]></category>
		<category><![CDATA[QNXSystem]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=548</guid>
		<description><![CDATA[I released the first version of the Flash Mobile Device Simulation and an update of the PlayBook Device Simulation tonight. After the great response on the PlayBook Device Simulation, I decided to extend the solution and provide something similar for all mobile platforms supporting AIR applications. I recreated the ActionScript Simulation Library  and the AIR [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/05/26/flash-mobile-device-simulation-and-update-for-playbook-device-simulation-released/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Incubator Version of Flash Player 11 supporting 3D &#8220;Molehill&#8221; API and compatible 3D Frameworks released!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/02/28/incubator-version-of-flash-player-11-supporting-3d-molehill-api-and-compatible-3d-frameworks-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/02/28/incubator-version-of-flash-player-11-supporting-3d-molehill-api-and-compatible-3d-frameworks-released/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 00:18:31 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Away3D]]></category>
		<category><![CDATA[Flash Player 11]]></category>
		<category><![CDATA[Jiglibflash]]></category>
		<category><![CDATA[Molehill]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=520</guid>
		<description><![CDATA[On time for Flash Game Summit in San Fransisco today, Adobe started a new Incubator Programm for the Flash Platform and released the first public incubator version of the Flash Player 11 supporting the 3D Molehill API. It&#8217;s available for download on Adobe Labs. Adobe&#8217;s Product Manager for the Flash Runtimes Thibault Imbert blogged about [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/02/28/incubator-version-of-flash-player-11-supporting-3d-molehill-api-and-compatible-3d-frameworks-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First version of PlayBook Device Simulation released!</title>
		<link>http://www.patrick-heinzelmann.de/blog/2011/02/22/first-version-of-playbook-device-simulation-released/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2011/02/22/first-version-of-playbook-device-simulation-released/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 16:52:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AudioManager]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Device]]></category>
		<category><![CDATA[MediaServiceConnection]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PlayBook Device Simulation]]></category>
		<category><![CDATA[QNX PPS]]></category>
		<category><![CDATA[QNXApplication]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=509</guid>
		<description><![CDATA[Today, I released little private project &#8220;PlayBook Device Simulation&#8221; that allows to use PlayBook specific API when develop with the AIR Debug Launcher (ADL). The solution consists of two parts: an ActionScript3 Library (PlayBook Device Simulation) and an AIR application (PlayBook Device Simulator). I ported some of the classes of the QNX AIR Library, so [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2011/02/22/first-version-of-playbook-device-simulation-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Open Source Media Framework vs. Strobe Media Playback vs. Flash Media Playback</title>
		<link>http://www.patrick-heinzelmann.de/blog/2010/11/18/open-source-media-framework-vs-strobe-media-playback-vs-flash-media-playback/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2010/11/18/open-source-media-framework-vs-strobe-media-playback-vs-flash-media-playback/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 21:40:31 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Media Server]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flash Media Playback]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Open Source Media Framework]]></category>
		<category><![CDATA[OSMF]]></category>
		<category><![CDATA[Strobe]]></category>
		<category><![CDATA[Strobe Media Playback]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=376</guid>
		<description><![CDATA[When I joined the private prerelease of Adobe for the current the Open Source Media Framework last year, the code name of the project was Strobe and was changed after a while by the Adobe Marketing into the current name. My confusion was perfect as the Strobe Media Playback entered the stage and reused the [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2010/11/18/open-source-media-framework-vs-strobe-media-playback-vs-flash-media-playback/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Flash applications for the Apple iPhone</title>
		<link>http://www.patrick-heinzelmann.de/blog/2009/10/06/flash-applications-for-the-apple-iphone/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2009/10/06/flash-applications-for-the-apple-iphone/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 14:32:58 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Adobe Max 2009]]></category>
		<category><![CDATA[Flash Professional CS5]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=294</guid>
		<description><![CDATA[Adobe announced Flash applications for the iPhone at the keynote of Adobe Max 2009. With the upcoming version of Flash Professional (CS5), Adobe provides the possiblity to export Flash applications as native iPhone applications. Flash CS5 converts the ActionScript3 projects and creates ipa files, which can submitted to Apple iPhone AppStore. Six Flash based samples [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2009/10/06/flash-applications-for-the-apple-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Actionscript3 based Google Analytics Solution for Flash and Flex</title>
		<link>http://www.patrick-heinzelmann.de/blog/2009/06/11/actionscript3-based-google-analytics-solution-for-flash-and-flex/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2009/06/11/actionscript3-based-google-analytics-solution-for-flash-and-flex/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 22:10:53 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[ActionScript-Only]]></category>
		<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Google Analytics]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=283</guid>
		<description><![CDATA[If you wanted to track a Flash or Flex based application withÂ  Google Analytics, you had to use the ExternalInterface to call the function of the JavaScript library. While search for a solution which isn&#8217;t using JavaScript, I found out that Google now provides some ActionScript3 libraries for Google Analytics. You can find the documentation [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2009/06/11/actionscript3-based-google-analytics-solution-for-flash-and-flex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Next Flex Builder renamed to Flash Builder</title>
		<link>http://www.patrick-heinzelmann.de/blog/2009/05/16/next-flex-builder-renamed-to-flash-builder/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2009/05/16/next-flex-builder-renamed-to-flash-builder/#comments</comments>
		<pubDate>Sat, 16 May 2009 10:08:47 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex Builder]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=223</guid>
		<description><![CDATA[Yesterday Ted Patrick officially announced that the upcoming version of Flex Builder will renamed to Flash Builder via Twitter. The last months Adobe forced to speak about the Flash Platform, the new interaction design tool for Flex application was called Flash Catalyst and now the next foreseeable step comes: Flex Builder becomes Flash Builder. I&#8217;m [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2009/05/16/next-flex-builder-renamed-to-flash-builder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PureMVC Skeleton for Flash Media Server Applications</title>
		<link>http://www.patrick-heinzelmann.de/blog/2009/03/03/puremvc-skeleton-for-flash-media-server-applications/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2009/03/03/puremvc-skeleton-for-flash-media-server-applications/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:55:44 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Media Server]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MVC Framework]]></category>
		<category><![CDATA[PureMVC]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=195</guid>
		<description><![CDATA[While searching for some Flash Media Server informations, I found a PureMVC Skeleton for Flash Media Server Applications on Stefan Richter&#8217;s Website. The skeleton provides the logic for the connection to Flash Media Server, but not any implementation of a video player.Â  I will use the skeleton in a video portal project, which I&#8217;m planning [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2009/03/03/puremvc-skeleton-for-flash-media-server-applications/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Text Layout Component fÃ¼r Flash und Flex</title>
		<link>http://www.patrick-heinzelmann.de/blog/2008/12/16/text-layout-component-fur-flash-und-flex/</link>
		<comments>http://www.patrick-heinzelmann.de/blog/2008/12/16/text-layout-component-fur-flash-und-flex/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 19:55:22 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Formatting]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Text]]></category>

		<guid isPermaLink="false">http://www.patrick-heinzelmann.de/blog/?p=138</guid>
		<description><![CDATA[Wer sich schon mal versucht hat einen Editor zuschreiben, der mehr als die Standardfunktionen des Flex TextEditor unterstÃ¼tzt wird feststellen, dass nicht ohne weiteres mÃ¶glich. Insbesondere die Erstellung von Texteditoren, die mehr Formattierungen unterstÃ¼tzen als das was htmlText zulÃ¤sst ist nicht wirklich schÃ¶n. Abhilfe leistet die Text Layout Component fÃ¼r Flex und Flash, welche Dank [...]]]></description>
		<wfw:commentRss>http://www.patrick-heinzelmann.de/blog/2008/12/16/text-layout-component-fur-flash-und-flex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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